Factorio rail grid size.
Factorio rail grid size Sep 22, 2023 · Of course, new issues which the old rails didn't have appeared, especially around combining the rail pieces together as every single rail can now just fork into 3 other rails. For the trains that are stopping at the station, they will take some time crossing traffic, which will slow the rails down and reduce their capacity, but only 1% of the trains do that so the throughput of the intersection is still very close to full rail speed, and far faster than any intersection where a significant percentage of the traffic Jun 1, 2020 · Phoenix27833 Long Handed Inserter Posts: 56 Joined: Mon Aug 27, 2018 12:46 pm Flag to force prototype placement on rail grid. Dedicated rail blocks- committing specific blocks to rail network again, designing these to align, interlock and rotate is far more challenging but suits a higher throughput with less effort. It connects/organizes a base as a whole. But if you chunk-align the rail network then the edges will always line up, even if decide on your grid and train size and stick to it. Jan 5, 2025 · The benefits, for those who like them, of city blocks include that they provide an overview structure to the base layout. Shorter trains make for smaller and simpler loading and unloading stations. It's not as good as LTN, but it's probably good enough. Compatibility I'm considering either no-left-turn RHD grid or offset-square (the one where city blocks are offset half their size across one axis, which makes T-only intersections). 350K subscribers in the factorio community. It just fits 2 stations for 1-2 trains, but leaves a lot of room. The other (absolute) makes them snap to a grid of whatever size they're set to, centered on the initial spawn location. May 16, 2017 · Changed Liquid Loading to leave Train correctly and not pump until train is full if Delivery Size is less than full Edited "Station Module" Graphics to explain the new Station Parts better Fixed Bug (Negative Request-Threshold on Fluid-Unload Station) 1. Stack size 50 Rocket capacity 50 (1 stack) Dimensions 2×2 Rail ramp Rail support Train stop; Rail BPs Overview. Once you settle on a standard train size, you can then design your rail blueprint book. The one I have just gets jammed all the time Further points: I'm using 1-1 trains. Highly recommend making square, absolute rail segment blueprints. See link-collection in the above post. 364 votes, 40 comments. The rail prints, though still not quite right, won't change from world to world. The way I set up the stations is to be exactly 2x0. RH-drive rail, ideal for 1-1 train network with room for two. I only got up to 500spm once with 100x100, centering the rail network in the blocks. but can't really figure out what size I should make my grid to create something convenient to work with. All blocks have input stations and output stations and make one item per block strictly (unless a recipe has 2 outputs ). If you don't, they conform to the more finely-grained regular grid. So unless you want a smaller rail which is centred in between 2 tiles this very much isn't possible. I don't want it too big. grid size 60, because it uses the maximum range of the big power pole as grid basis. The grid size is visualized by the green dotted rectangle in the blueprint editor to give you an idea where the blueprint ends and the next blueprint would start. 12. Sep 30, 2020 · - including auto-deadlocks by trains of size 6 or less (I want my first rail system ever to be at most 2 locomotives/4 wagons). When this happens, I'll extend bot network coverage over rail base and let the bots consume/recycle it down into the rail base. Grid size is based on max roboport reach. I hope you find it useful. Not convoluted, no bells and whistles nobody needs. I know this has been discussed in the past, but can anybody chime in on what they have learned and what size would have been more ideal in their experience? TL;DR: What's the "Best" Factorio City Block size for a rail world? My previous City Block size wasn't defined by the grid. The input and output stations are some heavily optimized works of art, if I do say so myself. This request begs the question: In what case would you want to place a blueprint with rails on it, but not have it conform to the 2x2 rail grid? Jul 1, 2017 · Blueprints are compatible with both systems. Make sure to align rails properly so they snap together. Both sets are compatible with each other. Over on the primary factorio subreddit, I saw a claim that rail grid bases have better performance if the X-crossings only allow trains to go straight or turn to the side of their drive (eg, turn left for LHD, right for RHD). Mine are massive, with massive trains, 8 cars, 3 locomotives, and layouts that take forever to design just right. It's led me to wonder what kind of rail system design requires those crazy intersections. There’s a simple version and a complex version which is probably overkill but fun with tougher biters. 4 favorites Space Science Square 500pm. I'd like my next city block size to be grid-aligned, and symmetric. Next, I'd spend some time in creative and design cityblock blueprint. There are two options for grid alignment for blueprints. Halved the mining time of rails. train newbies often think a single rail line will be simpler, but in fact it's both more complicated and generally performs worse. There are many variations on this (some with rails down the middle of the block, some with rails along the boarder of each block). I was just pointing out the fact that a real-world city designers might use a “round” size for city block lengths uses far weaker reasoning than those that can be made for Factorio. Hello folks, I'm currently trying to design a hexagonal rail-block grid for my playthrough, it took some hours and eventually I did design one but it doesn't overlap properly with the neighbouring blocks :( My first (successful) design build that I came up with after a couple of hours of messing around was this. Rail support - Elevated rails would need supports at some intervals. Overview & Layout. Straight Double 100x100. This is puzzling to me since 96x96 would make it exactly 3 chunks by 3 chunks and still leave a 2-block border outside of the power-pole square. Aesthetic & Less Parts. your grid has to be large enough for the size of the waiting areas. There's nothing special about 42x42 other than that's the size I started with, and it seems decent for max T1-4 trains. Grid Aligned City Blocks and Rail Segments - FACTORIO MASTER CLASS. Drive Orientation: Rail BPs are right-hand drive. it's pretty much the standard i use also the only advice is can recommend is to change some of the rail signals into chain signals train on a busy network can potentially block intersections by stopping at that rail signal, if it were s chain signal they'd stop before the intersection and not block eg, on your 2-lane t-junction at grid 15-05 and 20-10 (on the blueprint image) https://cdn The actual grid. Improved the rail selection logic. Probably a common misconception. Allows using 2 line and 4 line networks at the same time As above. When I was deciding on my grid size I went from different direction - minimum distance between intersections is determined by size of your trains. . g. The grid size is 62x62, just right for the Roboport in Logistics mode in the intersections. Oct 21, 2024 · Major Features [space-age] Added space platforms, which can request items to be delivered by rockets and used to deliver cargo between planets. 17 was still state of the art, there was a mod for auto-generating rails. Usage. Elevated rail system pieces. The colors are used to designate the portions of the base: Light Green: Rail Different creaters use different grid settings which is why they won't line up. Yes, you do have to use f5 to correctly align building blocks, but it gives you major speedup in rail-laying, great ease of rail planning and is very OCD-friendly. For example: 0,2,2,2 means: 0 lanes to the North Find blueprints for the video game Factorio. If you have rails, they conform to the 2x2 rail grid. Search Most Recent Most Favorited Create Known Issues Chat Contributors Donate. Grid Aligned City Blocks and Rail Segments - FACTORIO MASTER CLASS Untitled. Jun 28, 2016 · It is obviously an issue, that depends deeply the rail-types. Rails are indexed evenly because they occupy two tiles in width. Features. When combined with big electric poles, for example with blueprints for rail, this requires doubling up on the poles so that they repeat once every 16 tiles. Snapping 100x100, absolute, on grid. check Snap to grid 4. Search the tags for mining, smelting, and advanced production blueprints. Chunks were previously the only easily accessible (through the show-tile-grid debug option) global grid to align to, but now you can simply define your own global grid with any arbitrary size (even rectangular, doesn't have to be quadratic). I also wanted a T-junction only grid, so all my grid components had to be effectively rectangles at 126x252. 15] Blueprints with global snap-to-grid containing rails and non-rails place incorrectly Post by LCStark » Sun Nov 10, 2024 2:42 pm It happens on 2. I'm having a spaghetti factory that does a nice 1 science per second and want to rebuild / expand it to a grid based factory with trains. I switched away from using these after this point for a few reasons: They didn't fit nicely with the rail grid, making it annoying to build around them. That's great, because I look forward to update all my rail blueprints. Every blueprint should click into place with the others! Elevated Rail. Oct 31, 2023 · Entities with a build_grid_size of 2 and a width (based on the collision and selection boxes) of 2, 4, 8, 12, 16, follow the normal 2x2 rail grid. Rail grid. Honestly, block size is only one variable to consider. The 2 other rails are there to connect to the input and output stations. Unlike everything else, rails are on a 2x2 grid and no a 1x1 grid. You can set independent X and Y values for size, offset and spacing if you type in two values separated by a space. Sep 8, 2020 · Secondary goals I had was a diagonal train grid instead of the usual north/south east/west stuff, radars placed in a perfect grid so they wouldn't overlap, and some concrete art. Oct 22, 2024 · 1. Integrated rail system - each grid has an interlocking rail network grid Size will likely dictate your train size but generally favours shorter trains. I have solved all of those problems though with modular railway blueprint system that is additionally chunk-aligned. For me, there is much satisfaction in taking some old or broken thing and improve it so it will work optimal in a new Jan 1, 2023 · When trying to setup relative grid OFFSET for a blueprint containing rails, there is a restriction for "grid position value for this blueprint has to be a multiple of 2". I use at most tee (3-way) intersections, at least until we get those elevated trains. Considering the possibility of bottleneck I think I'll go with the 4 rail solution. The inner square is 50x50, just right for the roboport on normal mode (on a different channel using the logistic network channel mod). Rail Base This design divides the region into 4 quadrants: NW is the Foundry, which inputs from outposts to the west and outputs into the rail grid in the NE quadrant. Without the need for 4 lanes, I was able to focus on qol features instead, like that you can print the intersections straight on top of straight pieces. RHD (right hand drive - the signals are on the outside. Image gallery save game Mods used: Explosive Excavation - creates water where I want it. Blueprint Book. One common paradigm you can search for is "City Blocks", where each piece of the base (including rails) fits into the same size block. Finally, under "Filters", check the "Tiles" option, then check "Snap to grid", then uncheck "Tiles" (unless you want the landfill in the blueprint). 11: Replaced entity type rail with types straight rail and curved rail; 0. The rail grid size Find blueprints for the video game Factorio. Since there is no penalty in vanilla v1. You could check if setting x and y to 1 to shift the grid pattern ends up making all numbers odd. So after a few tries got this and it fits perfectly. Sign in / Join. Absolute is good for things like rail blueprints, so things stay lined up. Book: Scratch & Starter Base v04. 0: All blueprints are aligned on a 32x32 chunks. I really like 96x96, that’s my main size for the grid. From Official Factorio Wiki. I'm having trouble deciding to go for a bot network covering the whole grid or not. If you want to use city blocks, use them. You should have a perfectly grid aligned blueprint Jul 30, 2020 · Original reasoning behind this was, that i created chunk aligned city block rails that span over 7x7 chunks and then when placed on map it wouldn't align with my first (non-bp) block - like this: (because of grid size 224x224) Sep 21, 2023 · It snaps to a 128x128 grid with a 128x 128y offset. draw a 90 degree curve with rails (four curved rail pieces) 2. The beacons are in a different book so they can be added later. Ground X-Junction V2. I haven't got a particularly good reason other than that's what a lot of other people seem to be doing. It's only 2lane, but it includes a big buffered intersection which enables it to outperform most regular 4lane networks. Although the installation of such a network can be complicated and requires a large amount of resources and space, it is faster and more efficient than belts and robot logistics, especially over large distances. ( Most of the blueprints are 2 chunks wide. 0. Jan 20, 2017 · A tour of the rail grid I built for my first Factorio base. For Factorio v1. One time I stamped down like 100 stone path squares, power poles and lights only to realize my main rail lines were missplaced and running into the power poles. I am leaning towards either a 150x150 size grid (3 roboports wide) or a 200x200. I agree chunk size is relevant in Factorio. Supports 3-car and 2-car trains well too; Blueprints for up to 12 cars are available; Alternative hypermodular rail blueprints on a tiny 14x14 (2 car length) grid, exactly 1/3 of the regular grid. And again. Make a common size template and use snap to grid feature. Feb 20, 2023 · I noticed that most of the standard blueprints and youtube videos involving a Grid or City Block make them 100x100. Another trick is that you can pick a 32x32 size for bigger blueprints and align the reference point with the grid, this way you can be chunk aligned even with big things like factories or big rail intersections. Aug 12, 2017 · With a 2:4 setup the train stations also fit nicely within the distance of 2 Roboports, which plays a huge role in my grid/module system. However, I can't make all four tracks turn within a 40x40 blueprint. Diagonal lines are 1 chunks wide ) RHD Versions for 2 line and 4 line networks in the same book. Especially with the new best grid size of 32x32 / 64x64 that also aligns with the game chunk size. So my straight for example is 24 rail pieces long, which is an even number of rails and results in a 48x48 grid. Is there a way to use a grid system but have blueprints that will snap to a larger portion of the grid? Equipment grid size 10×6 11x7 12x8 13x9 15x11 Stack size 1 Rocket capacity It, along with the car and tank, is one of three non-rail vehicles in Factorio. This makes it ideal for building the scaffolding of a micro-megabase, one that expands by using it's own blueprint requested on the logistic network. It was my first rail world. alt+b or ctrl+c then shift, select the whole curve 3. Jan 17, 2025 · Extra considerations: it would be possible to eliminate the requirement of having at least N-K+1 trains to avoid backlog problems, but it requires a global clock and I don't think that solution fits the ethos of this rail blueprint book, as it makes for much harder expandability - it would need an automated way to get the number of stations in the network and assign a unique identifier to each FACTORIO MASTER CLASSThis series of Tutorials and How To Guides help you become a better Factorio EngineerEach video serves as a beginner's guide but also co Apr 18, 2021 · You've been waiting for it: the premiere Let's Play Tutorial for beginners and experts alike! Tips & tricks as we play, upping your Factorio experience and Rail ramp - The transition between the lower and upper layer. 10 Books Full of Rails v2. I'd suggest having Large Power Poles placed along the rails, but then that's just how I designed my own rail BP's. For me and 4-8-0 trains this ended up being 126 tiles grid. It's important to do it in this order. But it's not the best thing for local delivery. You'll need to base cityblock size on something like long poles range, roboports range, chunk size etc. Tags Feb 18, 2017 · Also, there was way more hand-routing rails than I would prefer. Mar 24, 2023 · With the absolute grid snap of 224x224 the radars will be placed exactly aligned for perfect, non-overlapping coverage. It's possible to move the "center" of the grid (marked with a flag). ) looking for blueprints or suggestions for rail city blocks as I am trying to start a playthrough using modular rail city blocks. BUT, using relative for rails WILL someday have you encounter 2 sets of rails you need to connect offset by 1 rail grid (2 grid squares). I found that to be a very nice size even with 2-4-2 trains. Hi, there is a issue with rail and how it snaps to the "grid", which can cause problems with blueprints. /train/loading station/ /train/unloading station/ /version/2,0/ Railway in the official game trailer. It also has the benefits of making everything snappable ro global grid, so it will all connect together if you want to make outpost or whatever. The exploration rail blueprint were used to defend the route I was building to the new megabase, as well as being used to build an initial perimeter around the first parts of the grid base. Though I consider switching to Single-Headed 1:4:1 With both the front and the rear engine still facing the same direction. a refinery with pipes jutting out to one side, you'd still want the grid size to be 6 for a 5x5 refinery and one space, even if the pipes make the contents wider. Or relative to where you first clicked. Apr 2, 2024 · FactorioBin is a site for quickly and easily sharing Factorio blueprints. The Railway is one of the main transport methods in Factorio. 2-lane railways can achieve very high throughput. This request begs the question: In what case would you want to place a blueprint with rails on it, but not have it conform to the 2x2 rail grid? These are the modular defense walls for building with the Tiny City Grid Block system. Turn Double 100x100 4 favorites Rail Factorio 2. com/user/rwx(Factorio 0. Rail Segments 100x100. through rail track I have now managed to figure out how to make tileable rotationally symmetrical rail blueprints that fit together land hand in glove, the key is to make all of them snap to the same grid, so all of them needs to be the exact same size. 73 KB 1. Just because the chunk size is 32 doesn't mean you have to specifically follow that. According to this discussion thread , the mod would still work in Factorio 1. 3. They're both the same size, tiling every 14 blocks (7 rail segments). This is actually very difficult. I am still relatively new, and I’m still learning rail signals, so if they need fixing, please let me know. Jul 9, 2017 · Book: Outposts, Depots, Power, Rails v04; Book: Scratch & Starter Base v04; Overview & Layout This image of the base has beacons, but no modules. Mar 6, 2024 · CityBlock(グリッドパターン)このページではCityBlock(グリッドパターン)関連のブループリント(建設計画)をまとめています。 Community-run subreddit for the game Factorio made by Wube Software. Post by Phoenix27833 » Mon Jun 01, 2020 5:14 pm Also using that size you get a 6x6 chunk area inside each grid square to build in. My point is that the notion of “chunk size” only makes sense in the context of a discretized grid system. Blueprint Naming Conventions. rails on one side of a rail chunk), dragging the blueprint works perfectly. They seem to be correct, but maybe they can be optimized better. Tbh Nilaus is who I would reccomend. *NB: Use at least 1 Straight Rail blueprint between junctions for signals to work effectively * With the Railway an electric Network is laid out and red/green wires are pre-connected to make it easy to build a central circuit network. For my case, I changed the grid size to not include the rails on the right and bottom part of the grid (though note that the blueprint still includes the entire chunk). Grid aligned blueprints make it easy to expand your rail network and know that there is not going to be any problems with misalignment or future upgrades (the corner can be upgraded to a T, which should be upgradable to a X, but not in these blueprints). I was thinking about using 1 locomotive + 4 cargowagons for trains, and a 2 rail mainline. In addition, if you want it to always tile correctly no matter in which rotation, you also need it to have an "even" number of rails as length. I suggest grabbing a blueprint book of aligned rails and stations and giving it a shot. My grid block is a 3X3 roboport with enough logistics coverage to allow the grids to connect. Unlike the rail prints, that one would have it's offsets changed to match a new map when I use it. For the research see Railway (research). That way 2 can fit on each side. I have a 1kSPM grid base using 1-2 trains so 2-4 should be fine. Make sure you snap everything into the Roboport grid The tracks are right-hand drive, The mathematical max is 6 cars however I've been using it with 8 cars and 2 locomotives without any problems, The grid is based on the Roboport grid, so place the Roboports on the limit with each other. The book contains four block blueprints which fit together: Top Left; Top Right; Bottom Left; Bottom Right See full list on wiki. Sep 22, 2023 · As far as I see, we can dump about every blueprint. Rails occupy 2 tiles, so your grid has to be a multiple of 2 like 46x46 or 48x48, no 47x47. Curious what others are doing. Chunk aligned. com | Forums | Wiki | Mod Portal | API Docs By selecting that box the blueprint will now snap to a grid of the specified height and width (by default the height and width of the blueprint). 32x32 is too small for a meaningful block size for most things, so if you want to follow chunk alignment, use a bigger multiple of 32. I can add one more station in a 2nd layer, but only 1 because of the way rails curve. Save the blueprint. My most reason build was nearly all simple roundabouts (a few T-intersections), and was ironically the biggest build I've ever completed (1. City blocks are 3 chunks with comfortable buffer. There’s a few key features that makes my system fairly unique: Rails are run through the middle of blocks, not at the edges; Rails are only run where needed, not in every block; It uses a fairly sizeable 128×128 grid Oct 26, 2024 · Rail Book by Everlist. looking for a design/bleuprint for a train grid that I can expand massively. Do you run into an issue when copying/turning on snap to grid, that the 'grid' is always ~1/2 way into the first block you create when dropping the blueprint? This is my second pass at city block style, and I think I enjoy the organization. 18 and LTN 1. I'm a fan of Ten Books Full of Rails as a starting place for figuring out what your aesthetic for rail bases are since it covers pretty much every design need you might have. 1. Meaning I for example spent literal weeks arranging the wooden ties bit by bit in a maddening process, but now the different rail pieces fit together really well. 45 favorites Megabase Modular Train Grid Framework (2. Blueprints: http://factorioblueprints. For rail blueprints specifically, you want to pay close attention to the size of the blueprint. Size of the grid lines depends on the grid size. View Copy. Change log: v1. You won't get these rails full unless trains only stay on stations for 10 seconds or less. I use 1-4-1 trains, but this size can accomodate 1-8-1 trains, as there is just enough room to do 3 stations per side one after the other, with rail "x" crossings into the cell rail for each station. Yours are small but nimble, efficient, and pleasing to look at. Negative spacing value instead gives you a cross at the corner with the size of the spacing value. Mar 15, 2024 · Once upon a time, when Factorio 0. City Blocks. I am about to start heading down the path of a megabase and I am looking to do a train grid layout. 10 162. You can also specify if that grid is absolute, so there is one grid across the world. 21. The most common size is 50x50 which fits with the roboports logistic area. 3: Compatible with Factorio 0. Since rail snaps to the "grid" according to it´s own width/height( 2x2) and it will not allow placement by 1 snap, only 2. Feb 25, 2020 · BUT dont constrain yourself with some kind of rigid train grid, dont make your train "cells" fixed in size. 11. For that reason any blueprint involving rails needs to be all equal or all odd in the offsets. You need to make sure that the grid is large enough so that when a train stops at an intersection, the carriages don't lock the intersection behind it. Just the essentials and basics for everyday use: rails, signals, and big power poles for energy distribution. Just for the record, cityblock isn't equal to rail grid. Stack 2 of those and tou can fit 6 stations per side. 41 after "factorio_version" was changed in info. 15. Tags. He does use grid alignment? And I’d reccomend it because it’s designed in a way that makes a lot of sense - the most production space you’ll ever have that’s clear of roboports is the inside of a 2x2 of roboports, so any city block bigger than that is gonna be using essentially the same size constraint if that makes sense. observe the grid size is 16x16, includes empty space on two sides of the selected entities, and is clipped beyond the frame of the blueprint window The grid size you use is technically free, but many people prefer to have a city block size that is a multiple of the chunk width (see the previous paragraph). 104 197. You can do rails center-block aligned, or edge-block aligned. After a decent amount of tinkering I have rail grid city blocks in sizes 96x96 (3x3 chunks) and 192x192 (6x6 chunks). All chunks are positioned absolutely with the world, centering on 0,0. Oct 16, 2023 · The game forces all rails to be placed on a 2 by 2 grid, regardless of their actual size. 16 as well. place the power poles for the center corner of this 2x2 grid out to the joining roboports create a 4-way intersection centered on this corner add decoratives and make the 4-way block print if grid is rail center aligned make a new absolute grid aligned print of this 4-way and place a copy of it Important to note that grid size can be larger or smaller than the items in the blueprint. observe the grid size is 16x16, includes empty space on two sides of the selected entities, and is clipped beyond the frame of the blueprint window There are plenty of rail tiles for mega bases. Directions Format: Directions in BP names use the format: North, East, South, West. This is true for a grid SIZE, but when the grid is in a relative mode, this restriction is obsolete, as that would work for any offset. Loading data This is the refined version of the rail network which i've created and we use in our multiplayer games. Edit the blueprint, disable snap-to-… - Left-handed rail system (because the signals can be on the inside) along the edges of the hexagons. My goal for junctions was to minimize rails crossing, at the cost of a larger foot print and cost For rail blueprints the game is happy to have an absolute reference point at any of the four positions in a 2x2 rail tile (choose e. Untitled. 1K SPM). 0 and with roboports! A simple, one-way city block / rail grid design for 1-2 or 1-1-1 trains. 0eNrtfU1zHEeS5V+h4TBzQbZleHzLrA+7a7Oz29ZzmT70oU0mA0VIgjUbgEGkZjVt+O9bBVQVi0… For the love of god make sure you design your production grid with respect to the rail grid (which is on 2x2 size units). Also you need to decide early on are you going to do 2 lane or 4 lane rails? I never build roads or paths since I make a pax train parking in each grid square to get me to where I need to go. It wasn't even a square. back and forward on the same rail in a straight line the #1 thing you want for a "real" rail network is two parallel tracks, one going in each direction. A whole factory fits into one cell. How do people decide on the grid size? (Radar-scaled grids feel both too big and too small at the same time for me) Is anyone else looking forward to better hex grids with the 2. A 50x50 blueprints will snap to a different grid than a 20x30 one, which will be different than a 30x20 one. I also made a 32x32 rail book that goes with it in case I need some tight train track routing more early game. This works, but I can't place it freely -- it is snapping to a 40x80 grid now. Make that rail going around the block one big BP. If you create multiple similar blueprints with for exaple 3 large electric poles in a line, and another version with rail running along that line, you may not be able We went entirely different directions with grid size. Grid Alignment: Blueprints (BPs) are aligned to a 100x100 grid with roboport, power, and red & green wire connections. 17: Increased the stack size of Straight Rails to 100 from 50. (Might even make it to the online print library. Tips are One-way single rail blocks with roboports Now updated for Factorio 2. Jul 31, 2021 · With that in mind, I'd suggest using the "border chunks" for the rail lines. Factorio Prints. () [space-age… Nov 26, 2020 · Make a rail blueprint, enable snap-to-grid, set size to even values, and all other coordinates to 1. This is my latest set of rail blueprints. It's even a rail world, something like 160+ trains, and I had basically no problems with throughput. After some trying I found out that i have to set the grid size to match those 3,5 chunks and change the reference point a little (shift + left click in blueprint). 2. 8 Rail blueprints. I'm doing 1-4 trains and about 200x200 inside my grid blocks, with 4 lanes and dual lane roundabouts signalling is super important to avoid dead locks, test it out with a bunch of trains and dummy stations with like 2-3 blocks Rails are placed on a 2x2 grid and cannot be shifted by 1 like other entities that follow a single tile grid. Size 102 x 102. com Rail planner tool simplifies rail building. The first just makes blueprints tile when you drag them. These were the "greybox" graphics to test the gameplay of the new rail shapes and the ramps, before the final graphics were created. I kinda want to go for 1-4 or 1-4-1 trains for a balance in regards throughput and congestion. Elevated rail - Tracks buildable above most things. ) Having some kind of rail grid in general is advantageous. The problem : if you have uneven space between your rail and the chunk border then you can't rotate your blueprint. My current system uses just 1 Lane, going anti-clockwise. 1 favorites Grey's Gleba Blueprints. If I do. The colors are used to designate the portions of the base: Light Green: Rail Nov 10, 2024 · Re: [2. 0. My initial rail system was rails separated by 2 rail spaces, and I couldn't find a way to signal so that throughput is as high as it should for 4 way intersections (T junctions were OK). Either can glue into the end cap just fine. This is actually really awkward to match up together. Find blueprints for the video game Factorio. Mar 5, 2021 · 4. The layout, for the chosen grid size, removes one more decision the player has to make each time they add something new. You probably want it to align to the rail grid and either stick to vertical&horizontal sizes of either an odd or even number of rail tiles. Grid Aligned City Blocks and Rail Segments - FACTORIO MASTER CLASS Rails are based on a 42x42 tile grid, which matches 6-car trains perfectly. For example I have created a grid blueprint that is 172x172 but in fact I want to copy it every of 3,5 chunks (so 112 tiles). We want the landfill on when we enable "Snap to grid" so that it will use it for grid size + alignment. 94 KB 2. ADMIN MOD Rail grid size? use 5x5 inner size, the outer chunk is used for the rails, so a By offsetting the grid size to not include repeating parts of the blueprint (e. That's also one less decision the player gets to make as well. 1, with LTN, Drone HUBs, rail bulk loaders/unloaders. The power poles also needs to be on the same spot. Common sizes are 100x100 because that’s the size of a quad roboport coverage area. My main argument is that Factorio's map is square aligned and doesn't allow for arbitrary element rotations. That being said recently I’ve been experimenting with 52x52 which is interesting. This is a modular tiny grid (42x42) city block section with grid blocks at varying sizes and interconnecting rail. grid sizes of 6x6, 6x8, 8x6, 8x8) so I suspect there's already some sneaky plus-one fixes going on to make rail tiles always end up aligned once you place them. 5 footprint roughly. Aug 1, 2024 · It's quite small. Apr 27, 2024 · The grid size you define is the spacing from one blueprint place on the map to the next possible place. json. If you have e. The same is with distance between rails: If we have curves, that end at odd tiles we could make quite different distances between Don't bother exploring too far off the beaten path, just have a straight shot of rails, with little twists off for resources. Size Oct 14, 2024 · Hey, I made a massiv book of blueprints for space age. Regarding hexagons - I don't think they're really more efficient. Create "electronic circuit output" station that loads electronic circuits on the train. 13) Over the past few years I’ve been slowly putting together a blueprint book for a city block system in Factorio. For the rails I run 2 normally with a roundabout for the intersections. These days I use a pretty simple set of grid aligned snap-abble blueprints for most Apr 27, 2017 · I like to design my blueprints and layouts to match the 32x32 chunk size, because the grid visible when paused is a great layout tool. In other words: If we would have rail-types, that are only 1x2, or 2x1, then it would be not problem (or not much). As for size of the block, I'm not sure yet. Rails are separated by 4 tiles centered within the chunk. Make everything as symmetrical as possible so the city blocks can be rotated. some of the stations will only have one input and one output, while some will have 20+ inputs and 3/4 outputs and the factories themselves can be close to hundred+ chunks in size also. Mirror image, so block, rail in each direction, block. Also due to the limited connection angles (which I'm also stoked about that changing) it makes designing a modular rail blueprint that always lines up very difficult. Adding modules will resolve some of the non-optimized layouts. Mar 3, 2025 · But you're unable to use elevated rails with cells that small, so you're missing out that advantage. Removed the curved rail, rail is the only type now. So I tried creating a 40x80 blueprint that would cover two squares on the 40x40 grid. Size Modular Train Grid - Dynamic Dispatching. As I am planning to try and design my own, i have been particularly wondering what other people use in terms or train size (aiming to work for both <ccc and <cccccccc< both signal and station wise), city block size, type of intersection, type of station and etc Longer trains usually have higher rail throughput, which means less traffic issues. As you'd expect this was workable, but led to some problems. Mine ends up being 11, 13 rail sets wide - 5 for trains going out, 5 for trains coming back (Each raw resource gets its own rail), and the last one for me to hop in a train to expand. I use a grid size of about 350-400 tiles. Community-run subreddit for the game Factorio made by Wube Software. It's You can have a larger grid size to accommodate wait platforms, but there's another way I've come up with that works without LTN. I would guess average stop duration should be 1 minute or more. You will have to ask the developers why the limitation is there and if it can be removed. This image of the base has beacons, but no modules. Share your designs. With relative, you can just adjust your rail line to dodge the cliffs. I was going for something compact for a Space Exploration playthrough. This naturally makes 3-way intersections which are more efficient than 4 way intersections - Train enters/exits on the top left/bottom right edge, and the basic design easily supports 6 train stations, with 2 train limits each. 2. Jul 1, 2017 · Blueprints are compatible with both systems. Whether you actually need this extra rail throughput depends entirely on the intersection designs you use and the general layout of your rail network. x Added Chunk-aligned Cross Book: Outposts, Depots, Power, Rails v04. 1 to curves, my rail lines simply wiggle around as needed without worrying about a larger grid. 0 rails? I'm doing 3-chunk blocks with one side bordered by a full chunk for rails in on direction and 2 stations. Otherw… Factorio. If you want a block that is 6x6, then design your rail network around that. Then when you create a blueprint, if you tick the Absolut Reference Point option it will always align to the grid. Have a line of buffer boxes at the station. 14. Required Materials: 49 - Advanced Substation 2400 (ish) - Rail 180 - Rail Chain Signal 63 - Rail Signal 49 - Roboport 4 - Radar The parts are paste-able over each other which makes extending an existing Rail easy. With grid on, I am using 4 full grid blocks, so I think 400x400 for me. It's mostly for railroads. Size Spacing makes the squares of the grid shrink down so that there's space between them. You're gonna suffer unless you make that grid a 4-track system. Two engineers can use the same 100x100 blocks but have vastly different experiences. You'll also need to build large production blocks from start to satisfy large wagon capacity. You'll need to go in and modify every blueprint but keep in mind for it to work the grid size must be the same across all blueprints you intend to snap together otherwise you can disable the snapping all together. factorio. rdgkj qtxqs lyhk kipp okpncwbl nqgcxw bzi sefp efkmwr whoib ioza axxe steo unwe tphc