Factorio main bus vs city block But now I dont need a main bus, because trains do most of the work. City blocks and a main bus activate far more neurons for me than spaghetti ever could. this is my first city block map and i still figure it out how to flow the items smoothly. If you need a city block design, you know you need one and why. lots of cheating, including water pumps anywhere) (Reading bottom left as x,y 1,1 sorry software developers!) Block 4,3 is my nuclear power block, outputting 13GW. Once the bus has researched what it can and can produce the essentials (rails, big poles, all inserters, robots, etc), its only job is to feed the city block base One thing I've done, is make each city block where it can have it's stand alone network, but by adding roboports at corners and edges, I can hook it into the global grid, then I can remove those corner and edge roboports after everything is built by the construction bots, and I isolate from the global robo network. Same for my outposts on various planets. Here's where I first use a bus layout, although I actually use a 2-Bus design: Science Bus on the south, and Mall Bus to the north. Sure it is a step up from random spaghetti, but to me it doesn't scale well and doe…. It's just the best pattern for a starter base that needs to be extensible. Aug 15, 2019 · Using a main bus, that is, centralizing resources, involved the use of trains. It would go say down and right. Main bus works for bases under 60spm, its essentially tidy spaghetti City blocks are when you want to go bigger If you're doing a largish overhaul mod like IR3 then main bus is too small and city blocks is too big you need some sort of hybrid system. It took me about 275h to get to naq processing (dss1 not being implemented yet). The concept of a Main Bus is to put the most used and useful ingredients in a central spot to use for assembling machines. Except few minor things like: 1)SE (to be more precise AAI industries) processed fuel feels like cheat, because it eliminates needs for K2 vehicle fuel, removes additional coal (or any dirty fuel) pollution and allows to use jetpack without bothering with rocket fuel. so my question is if my idea o the traisn is good. city blocks already. You place all the required blueprints yourself. I think Rail city block is at it's best when you can copy/paste a large fraction of blocks. Train the plates into drop zones along the main bus to fuel your expansion. Grid Aligned City Blocks and Rail Segments - FACTORIO MASTER CLASS. Sure it is a step up from random spaghetti, but to me it doesn't scale well and doe… Nov 11, 2016 · It seems that using a Main Bus or Central Bus is all the rave these days. LTN helps with dynamic schedules. Trains only got refueled when unloading, so no need to bring fuel to mines. For example build sciences on bus, then scrap process on some block, then ship back ores/ironplates from Nov 11, 2016 · Now I have played 2 campaigns with my new City Block structure and I absolutely love it, so I wanted to share it here The idea is simple: A City Block is the size of 4 Roboports and includes roads, power poles, lights and a big area for building a modular area. Discover new worlds with unique challenges, exploit Keep in mind that a main bus is not the end-game solution. Solar Block 100x100. The ability to essentially expand it as much as I need to sounds very beneficial. One more for building on both sides of a bus here. Many bottle necks were not actually due to using belts vs blocks. Vanilla can keep you entertained for a few hundred hours, and it's definitely worth continuing after you've launched the rocket a couple times and also restarting a couple I used a Main Bus method in Factorio. 0 BASE TOUR10. i usually start my blocks around an oil node so i can start with the fuel source. 70 KB 2. Over time I will remove assemblers from the bus when there's a more efficient city block replacement (e. Size of city blocks and trains. In the long run you will (probably) outsource all products to independent outposts and connect everything by trains. City squares serve the same purpose - logical limits for your spaghetti. Then off shore circuits and oil. 1 10k spm city block megabase. Discover the benefits of this flexible layout and enhance your gameplay! Main bus teaches you some good things, as do city block and your beginner spaghetti. ive tried before but feel like i always get my rails too disorganized in service of the main bus to really start putting my builds in blocks. The size of the 128x128 can encourage some over or under filling when you’re less experienced (if you’re not used to building city blocks I would also assume you’re not used to building on a 128 Do you like the Jar vibes?Hit the tip jar to keep the channel going!https://ko-fi. it goes on the bus as rails are a belt decompression so hauling stone is more profit for belt space. I recommend bus reinforced by train system. I keep my blocks 4-6 chunk sized so if necessary I can always have a separate network. Dec 4, 2024 · Rail base but not city blocks. Would be great to see some examples of where you either don't use a main bus or perhaps use We would like to show you a description here but the site won’t allow us. red/green power poles with dedicated electric power poles. Then after researching different stuff I’ll just add new blocks aside of “main bus block” and place new production there. So the main loop had iron and gears and circuits on it, for example, but science went on a back bus to the lab, and solid fuel came in on a back bus to the rocket factory, and so on. Jun 13, 2019 · Each train station can call for a different ingredient if necessary, typically when i am converting from main bus all belt, to a trains feeding main bus, i have 1 train stop per 4 lanes of a product (round up), with all of these trains stops in one station block/stacker, or in the case of a smelter, all of the train stops have a single name Main bus and city grid are kinda orthogonal solutions to the same problem. Of which I'm using 4GW currently. 12. You throw a train down and have it go around and take all the needed resources to the right block. This is my railway network city block base. 1 block with multiple vertical stops for offloading cargo to bot based production. Main bus is just a stepping stone. If there's something special about your version, I'd love to hear about that too. com/playlist?list=PLdmTzXEEUupR1LB3uqQSScW4OKFksluyVShort Factorio Tutorials S I place the city blocks so the most connected are close together i. im currently rebuilding my base and i was thinking which is better a main bus or a train system. I made a block of many city blocks to deposit all the sciences, and bring my old main base buffer there. Oct 23, 2024 @ 8:28am Space age Mar 30, 2020 · I call my city-blocks sectors, as to me a city block contains a variety of buildings offering different goods and services, where my sectors have a single purpose. Long answer: a main bus will get you to a rocket (or even several rockets an hour) with minimal overhead and is pretty much always a good place to start off. I'm running into red circuit and iron/copper supply issues so I will have to build circuit production off the bus. If you're just trying to launch a rocket, spaghetti is fine. I went with 1-2 trains, and the smallest blocks that could fit them. The one thing that I found is causing the majority of the travel is to Storage Chests because of the absolute horribly selection criteria for which chest to fill e. i try the city block concept to compare and more play with train. Once the Mainbus Area starts outputting enough assemblers, inserters, rails, modules, and all the various parts needed to set up your City Block you move to City Block. Oct 23, 2024 · So in case someone has new layout for mici city blocks, can you share it ? Factorio > General Discussions > Topic Details. Most of my builds use it. my first non spaghetti layout is main bus. com/thejargamesCity Blocks Blueprint Bookhttps://factoriobin. Items on the Bus. com | Forums | Wiki | Mod Portal. City Blocks instead of Main Bus. But the main bus was my main way to have the products reach whatever I needed them for. For example, if you have an iron smelting array at the start of your main bus, you can build a smelting block and have a train deliver plates to the start of the main bus, allowing you to dismantle the smelters in Every city block is just planned spaghetti in the same way. All this done out of a main bus base on Nauvis with individual rockets for each product (like 45 of them …). (ok might be possible, but at big scale?) The most flexible approach i discovered so far is a distributed train system f. My city block blueprint includes concrete tiles covering the entire 5x5 block, 3 product-delivery (LTN) train stations along left side and 2 product-pickup (mostly LTN) train stations on the right side, dedicated 5-track stackers for the stations along bottom and top of the block, a RADAR centered along top and bottom to ensure visibility, and We would like to show you a description here but the site won’t allow us. I had a main bus but was building on both sides of it. It offers advantages (standardized blocks, so increasing production of x means just copy/pasting a block producing x) and is usually pretty dense. Yours feels like 5-7 chunks by my guess. So now I'm unhappy with my base aesthetics, but also don't want to redo it as city blocks because personal preference. The bus is just a longer plan or a forced space for expansion. Like others mentioned, add roboport. City blocks are 3 chunks by 3 chunks so definitely smaller blocks, but since its my first train block base I decided to go a bit smaller. I moved on from a main bus to a proto city block. Might be able to get away with smaller blocks if you are using shorter trains. When ready, science sections of the bus can be turned off allowing all resources to go to the city block that builds city blocks :) The bus then terminates into a separate city block that takes all the excess materials and turns them into belts, assemblers and every other item needed to build city blocks. try bob's and angel's with main bus. I then had what I called "back busses", which were for unique supplies to sub factories. But now I am thinking that it sort of makes all my bases look the same. After beating k2se I started learning and playing around with city block design, but given my inexperience I don't think it would've been much faster. FACTORIO MASTER CLASSThis series of Tutorials and How To Guides help you become a better Factorio EngineerEach video serves as a beginner's guide but also co Factorio - Master Class Blueprints - Nilaus. Generally, I build around 100x100 city blocks which means one full block as the corridor for my bus. That said, come monday the rails are going to change. Feb 12, 2025 · City blocks are ""best avoided"" because they complicate a lot the pathfinding for trains, which very often end up the limiting factor on (mega) base designed around them, the trains are the first thing that will slow down the game in those and unfortunatly when this happens the ""solution"" is to redesign simpler train network. 32 6,504. 1 BASE TOURReview of a 2700 Science / min aesthetic Belt and Train base by marc with lots of cool features:- Dynamic Train limits- Mixed Trains- C Jul 15, 2024 · They can be in pipes along the main bus or not depending on where the supplier and destination are relative to each others. You just don't worry about the actual items getting placed. Before his let's plays that focused on "city blocks" and his "sacred paths", the "default" way most youtubers, as well as people on this sub played, was a generic main bus system, or a train based system, mostly with a main 2 or 4 rail main line, with splits for modules. 0. The same could be said about 'roundabout' train junctions, 8x8 beacon builds, efficiency modules, flamethrowers defenses, dragons teeth, and even main bus designs. Over the years, I've upgraded from sphagetti to main bus to main bus+sphagetti. City Block uses rail to move items to and from itself. Which for one thing tend to be square :D That said, the details of the form of city blocks - their shape, whether the rails run around each one or through them, how are roboports arranged, how do you handle power poles, do you have walking paths etc. Seems not working in mods, such as BA. In copying his designs, I learned how I had been wasting space. The main bus (and city blocks, to answer your question) are indispensable imo if you're trying to build a mid game factory that can support you from launching your rocket to moving into megabasing. So I had never run trains in Factorio. all can be whatever you want them to be. Nov 11, 2016 · It seems that using a Main Bus or Central Bus is all the rave these days. So the whole spaghetti argument is moot. R5: Screenshot of the map of my first base. Any bigger and you’ll probably struggle to effectively use the city blocks. I use full blue belts to feed everything, I don’t split anything unless specified by the input of a blueprint, so when I run out of something, I just put another unload station down. Create one city block of everything. Or i do a main bus in the intended way. Now i recalled arty trains. My current base has over 40 train drop off locations feeding the main bus. Everyone starts here. Post by evopwr » Thu Aug 29, 2019 7:58 am. City Blocks. There are over 3 MILLION belts plac Jan 6, 2025 · I've never really adopted the city block style. Volume wise, a bus base can handle well over 200-400spm or at least 600-800+ sig data per min, so it has no trouble handling volume. Solar Power. Myself, I belted the fuel as part of the city block infrastructure. Hi all! I'm a relatively new Factorio player, and this is my third overall save file. Once the process of building the blocks is all blueprinted and can just by copied, I end up rebuilding everything, inside the blocks. I thought I was soooo clever It would seem my original description (below) was prescient. Others 'like' city blocks yet build something else anyway. This might mean that the city block size would also be tied to the train length you are going to use. So for example here I planned it out so most of the "general" resources (copper, circuits, iron, etc) are on my top elevator and most of my "advanced" resources (holmium products, iridium products, etc) are on the bottom elevator then I designed the Posted by u/GalegO86 - 8 votes and 6 comments The city block approach moves the bus (which has a limited throughput) to rail and then each block has some number of inputs and some number of outputs. City Block 2. There I'll see which science my main bus is not producing enough of, and this is where I'll working on in my main bus. I generally have a number of different types of city blocks Oct 19, 2024 · Main bus, just like city block or any other design has strengths and weaknesses. About the design it’s kinda up to you. It is May 19, 2021 · FACTORIO BASE-IN-A-BOOKFactorio Lets Play with detailed design of a fully upgradeable base including City Blocks, Trains, Main Bus and Robots. Building on both sides provides double the real estate, but requires you to fairly carefully plan out how big the bus will be. Separate city block for each science. Corner Defense. In this Factorio Base Tour episode we look at ZERO's 1k SPM city block belt megabase. Who would have thought that the solution May 4, 2019 · Blokus wrote: Thu May 09, 2019 8:52 pm I do city blocks with LTN. 000 Science / min Megabase created by Little_Elia featuring City Blocks, lots of Master Class designs and connected through Logistic For most of my saves I use a main bus (plus a bit of spaghetti) through blue science to manufacture things that are critical to the eventual city block design I take to the endgame. With that done, you build a city block of each science along with a city block of each component needed, as you go along you’ll be able to copy-paste blocks more often and soon you’ll be mega-basing. Then pretty early on (a bit after automating green science, and after starting on the mall), I got the idea of making a train bus, with a bunch of parallel tracks instead of belts. The bottom row of the pyramid contains forges to turn ore into plate, and refineries to turn crude oil into oil products. So here' Aug 11, 2024 · 96x96 blueprint with a 64x64 city block interior, ripe for the decorating. Factory must grow! The Blueprint Personally I think your blocks are too big. HOw to get the bus system out of my system FACTORIO SPACE AGEFactorio: Space Age continues the player's journey after launching rockets into space. This works better than expected because it behaves like one-way roads most of the time, and the average factorio player doesn't realize just how much better one-way roads are compared to two-way. The actual question is - do you plan ahead or just pop things down and try to satisfy the recipe. Jan 23, 2023 · The bus then terminates into a separate city block that takes all the excess materials and turns them into belts, assemblers and every other item needed to build city blocks. It's funny: city blocks are fundamentally a looping design, yet hardly anybody takes advantage of it. This is a site to 1 favorites Mini City Block v1. Each bus produces its own intermediate products. Nope. Oct 19, 2024 · The signalling looks good. Short answer: Main bus. City blocks makes life easier as u can rapidly expand on all fronts of your calidus empire across multiple You can build your city block base near your original base and piece by piece replace parts of the original base with city blocks. Inputs are south on the city block, output is north. It was also a sushi bus. It uses hybrid techniques by mixing bot, belt and train production. The blocks idea looks really good, but I'd be more tempted by a train-based version with a grid of rails going around every block with a siding on every one of them. So rather than saying that my base was built around a main bus, it was really actually built arount train stations. City block designs really shine when you want to build really big, probably bigger than anyone w For me the transition usually goes: Main bus - Main bus supplied by ore trains - Main bus supplied by smelter city blocks - City blocks producing tier 3 modules - City blocks producing everything else. Jan 10, 2025 · https://twitch. Just starting now to play around with Bob's mods. And because my blocks are large, the first factory ends up taking up only a few city blocks of space. Circuits scare the living shit out of me so a bit tentative to jump into I just finished automating the first space science that requires catalogues, and it was a doozy! Right now my Nauvis orbit platform is organized around a one-sided main bus (I only build on one side of it, so the other is reserved for growing the bus itself). 1 favorites RGB Strip 23 favorites Vulcanos Main Bus . Factorio Prints. Each Bus 'Head' will be about 6 chunks apart, with science bus sub-factories going south of the science bus, and mall sub-factories going north of the mall bus. Sure it is a step up from random spaghetti, but to me it doesn't scale well and doe… Thank you, that's really helpful! My last base was made with city blocks. Nov 11, 2016 · Now I have played 2 campaigns with my new City Block structure and I absolutely love it, so I wanted to share it here The idea is simple: A City Block is the size of 4 Roboports and includes roads, power poles, lights and a big area for building a modular area. com/spreadsheets/d/1aRspGfdKnxAnEt0fBHPSekfW2D00mHif4bQxA43y Oct 20, 2022 · Im not good at this game. Still wouldnt have finished SE without them i think. Top sarge945 My suggestion would be to make the block big enough to fit in 4-5 stations plus whatever assemblers etc you might need per city block. main bus - have limited scalability, easy to start with. There's no "best design". com/Beginners Blueprint Book For Belt Balancers: https://factorioprints. Building on only one side allows you to expand the bus if necessary to provide more materials, at the cost of only having half as much space to build your factory in. The main bus in use with several different items and some production. Any tips on how to make that transition welcome. com/user/S9kDskV9WgTq0C929MA1jCnBATu1 Factorio Cheat-Sheet: https://factoriocheatsheet. Main bus is one of the quickest ways to startup production but it’s limit is ultimately the width of the bus itself. additional lights connect to rail signals on the block, highlighting passing trains City Blocks 2. 0 - Factorio Space Age Master Class by Nilaus. If you combine bus&train/city block u can drag a bus forever. Fast forward 80 hrs and i still have the first train network working with my city block, which feeds my bus for expansion (which really is a bus mall now). Various examples: square city block with train, hexagon city block with train, etc. The main bus is never the optimal base layout, but I still use it after a 1000 hours of playtime because bases would require huge amount of planning otherwise. I think best way is using the City Blocks but also want to use Main Bus (Central Bus) because of that i tried to combine those 2 system. Without having unlocked blueprints yet, building his designs by hand forced me to understand how they worked. I wanted to try a "City block" method interconnected by trains, but never got past planning. Does anyone uses something except city blocks to build bases? Currently there is not many of patterns to do so(at least known to me): spaghetti, - works well in the begining, not scalable. tv/sfhobbitOverview of my old 1. It contains a magnificent main bus that spans multiple "city blocks" an From what I've seen, there are 2 main versions of the rail-based city block design: Either a single block is small, only large enough to contain a section of track, single intersection or other small section, and productive areas are between where you place these blocks. but when my bus expands too long, the bus going to empty because lack of items. Ideally, every city block only has one input no matter the amount of ingredients. No mods so vanilla factorio but it is on peaceful Off shore everything and transport via trains. Rail Segments 100x100. Sep 13, 2020 · a main bus is actually not that flexible. Loving the complexity and all that, but was wondering if you have alternatives to building a main bus? I know it's efficient and scales well and all that. All the raw resources are brought up from below this line 96x96 is a better size as it allows for interlocking bot network. The venerable Main Bus. I have yet to try city blocks. Start with a main bus base and begin off-shoring smelting. 🇺🇦 We support the Ukrainian Red Cross. com/post/1btcz Apr 6, 2024 · That's the big point of a city block or a main bus, to simplify large scale logistics either for advanced players to make something truly massive or for intermediate players to learn smaller scale logistics without worrying about expandability. Hey there!Here is a new City Block for you!You can now acces them on factorioprints:https://factorioprints. My Norbit base is all belt based (and there is no way I am redoing that one). For SE the big thing to consider is Space Elevators and making sure things are positioned in such a way when they come down to get resources. lights attached to power circuit network read from color-components; use this to totally control the mood lighting of the factory. This is my channel dedicated to Gaming with Let's Plays, Tutorials and live streams I play games that fulfill the My first playthrough was spaghetti, and the second was a city blocks type rail grid, so I started out this game as a main bus because I hadn't done one yet. This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items from the bus. This is a list I've been building for a while now, some of these things have been on it for a over year or so. We are currently getting 8k+ SPM and because of the bag of trains design, we could easily copy-paste our science factories and scale up to over 10k. Gradually transitioning from my main bus (on the left) to the city blocks on the right. For the beginne Oct 20, 2024 · I've been sharing my collection of Factorio blueprints (named Siggy Prints) I have developed over the years in YouTube videos and Reddit posts. So share/tell me about your favorite city block blueprint books. So starting from new smelting blocks all the way up. not the closest but which ever already has some of the same Well, what I built is in some ways a departure from "standard" city blocks style. google. But when i see those amazing non bus factories all i shout is: "that is whow i want to build". first make sure you have a good place to make fuel at. Aug 30, 2023 · 1345 Likes, TikTok video from Trupen (@mrtrupen): “Learn how to efficiently use city block designs in Factorio for easy expansion and resource management. 5 hours of work finally success! Also i implemented the LTN - Provider and Requester trains station example. After 2. Each block is very reasonable - you can reason about what it does, what it needs and what it produces. No monsters, lots of mods (including most of the Bob's mods), and sandbox/casual mode (i. Oct 29, 2020 · Today we do another Factorio base tour of NightStylezz awesome City Block factory. Jul 25, 2024 · The spirit of the game has been lost to main bus and city blocks, and I love the fact that 2. Or maybe a system like the bot bus? Same principle as a main bus, but all bots. The moment you can start producing modules in reasonable volume, you move onto whatever endgame meta you’re after. So I would provide the inputs to the top left. We would like to show you a description here but the site won’t allow us. https://docs. When ready, science sections of the bus can be turned off allowing all resources to go to the city block that builds city blocks :) You use the Main Bus as the starting point to the City Block base. So don't put too much effort into your main bus. Seems to me I'm going to need to keep my bus running (it's got my mall in it too) until my city blocks can fulfil all its manufacturing functions. Main bus is just relatively good design for early/mid game scaling, planning and it's relatively conservative as far resources and space goes. circuit production to science. Post megabase, there are different opinions on how to build megabase and there is no unanimous one way to do it. Some of them don't like them. View Copy. This has more than enough room. So i watched YT and i learned about the bus system. I keep the main bus for awhile since it is already working and there's plenty of new stuff to build using city blocks. When the construction train arrives and empties its contents into the construction-train station's logistics chests, the robots will take care of building everything for you. I will give this a go, building on just one side of the main bus. What all (most?) don't mention is that city blocks are just a subset of a factory were bulk transport is done by trains. They typically take in quite a few things and export quite a few thingsI pretty much shove stuff in until I either feel like the block is getting cramped or I have a plan for the space I'm not using yet. Jan 5, 2025 · Some of them like city blocks, and even use them. Kruel. The most I've done is a single main bus with a network of roboports and power poles. (0,4) Main Bus (1,4) Modules + Spidertron + Rocket Silo City Block 100x100. Trebor wrote: Wed Aug 28, 2019 8:32 pm I’m trying a 4x9 chunk block with a 1 chunk border (so tiling @ 5x10) and ignoring all other constraints. Main BUS - Factorio beginner's guide (Tips And Tricks Tutorial)Factorio tips and tricks for new players plus common mistakes that beginners might do in Facto FULL VIDEO: https://youtu. After an initial spaghetti rocket launch (~60 hours), a second faster launch (~15 hours), I wanted to try out megabasing. bricks i keep on the bus for walls for grey science and electric furnaces for purple science, you need them in high enough amounts making those that i just make the smelter from the start. 12 favorites Modular Rail System [LHD] Aug 25, 2023 · I have utilised community ideas in the past - main bus design, city block base, etc - but always by building it from scratch and never looking at the details of anyone elses implementation. My name is Nilaus and I am a full time Content Creator on YouTube and Twitch. TV - Confluence Imo city block is completely overhyped. main production near smelting near trains etc. Space is unlimited in this game. com/view/-KjZ0Rk_VXbdnxJ9jmUjRaynqui Wanted to try City blocks and Main bus concepts for the first time while designing everything myself and since i was playing SE i tried both and the results were interesting, made some mistakes, definitely learned what to/not to do. Took me about 500 hours to beat, 100 of which was idling cause things could be rather slow. This way, I did red science first, with blocks for plates, and then a block for red Nov 17, 2024 · (I haven't started the DLC yet so don't spoil that please) I don't quite understand why Main Bus is a good strategy. Both are rule sets which will help manage your space and avoid spaghetti. the train system i thought would be refining the ores near the "mining site" and then put on trains and do a route to the factory that will be build in modules. Perimeter Defense. fully beaconed green chip block) and set up a train to deliver the product to the bus. FACTORIO 1. So in my factory i want to be organised. In my current SE run my blocks are 64x64 with a 40x40 build able area. Mar 25, 2018 · - no bus / no balancers*. For the beginne stone is needed for rails for purple science. I truly lack fantasy and inspiration. I'm not really a megabase builder either; I got into game-changing overhaul mods instead. Sure, I have some standardized blueprints, like the forge stack, but other than that, I've pretty much just slotted machines whereever there is space along the bus. A lot of answers about main bus vs. Main Bus Setup. The throughput wont be as good as a “proper” crossing. the trains all get schedules that have them go to the nearest FUELING beat the game a few times and want to make a city-blocked, mostly train megabase with a few qol mods. then near that give a block a bunch of stations stacked together and named FUELING. Each block has 4 station tracks for 1-1 or 1-3 trains. Smelting and module production is a great way to hash out your city block design before you commit to making the rest of the base. 3 rail bus, all one way in a giant loop. 10/10 would watch again. Book Contents. I'm wondering how well this bus will hold up for the rest of the run. 58. e. The city blocks are pretty big (200x200 interior space). The only pro to it that I know of is that it's very cheap, so you can start building it immediately when you spawn in, unlike something like a train network that takes hours of setup and resources before you reap any benefits. 0 Space Age it is going to force people to think outside the box, to leave their comfort zone of doing the same things over and over again, every single day of every single week (looking at you FJFF server). Not 4 way for SE or for any form of big city block bases due to pathfinding issues later on. Feel free to use. Nilaus really ruining Factorio for me. What's really conflicting is that I don't like the city block approach but it is hard to argue with how clean it looks. This is of course based on a city block design, using solely 1-1 trains (anthill style). Useful? Boring? Essential? Outdated? Factorio 2. 0 vanilla continues with a look at how to plan our transition into a permanent f Basically exactly what the title says, I keep hearing people talk about city blocks and how nice they are but I haven't found any guides to figure out what needs to go into a city block or how big they should be, how to get resources to them, how to get resources out (like do I use trains, logi bots, or belts like a main bus) and at what point in a playthrough I should start using city blocks. City Block 100x100. I generally have a number of different types of city blocks Same. Nothing stops you from doing both together, but they're not useful to combine and arguably it's not even a city grid anymore, so no one is going to make a video about how to arrange a main bus in a grid, because it's just not a useful way to organize a main bus. 2-3. And since then all i do is building bus systems. The main bus just flows too wide and slow for IR3 City Block is The BEST!Short Factorio Tutorials First Edition: https://youtube. This one is f Apr 23, 2024 · In this video we do another Factory Base Tour, covering a MASSIVE MAIN BUS 10k SPM Megabase built by Semmel and Honobirn. But when i start it becomes a mess and i thin k about the bus all the time. Similarly, I can still expand grid using bots. I didn't want to run one huge main bus, if only because it would be silly in size (about 100 belts in total for copper and iron). But the issue I've found with Main Bus is that it I think SE + K2 is a great combination. Untitled. In particular, the size of the arc when you have a rail turning will change. Just keep expanding. If your block is big enough, u can fit the network inside while still having construction blocks build the entire grid network. with city blocks. It can fit 8 iron, 8 copper, 6 green, 2 red, 2 plastic, 2 coal and one of everything else I might need and still have room to spare. Mar 7, 2024 · I'm working though my list of videos. Solar Power We would like to show you a description here but the site won’t allow us. The first thing is set up trains for ore to feed the ore bus, and then start building up intermediate city blocks, which can start to replace the intermediate production next to the ore bus. Stops working when you came across 1k spm. be/_om-Bfhs5-QThe BEST Design in Factorio | Main BUS Factorio Tutorial (tips and tricks guide)Main BUS - Factorio beginner's guide FACTORIO BASE-IN-A-BOOKFactorio Lets Play with detailed design of a fully upgradeable base including City Blocks, Trains, Main Bus and Robots. Version 1 was not my finest work, version 2 is better. Factorio. Now that I started Satisfactory I'm planning to build a Train Network. Apr 19, 2018 · - Castles, Throne Rooms, Decorations (comfortable living in the Factorio World) - Main Bus Concepts - Modular Systems, Factory Streets, show how all works together - Megabases Please provide us with blueprints or saves, if that makes sense of course. It is basically a framework, just as the main bus is a framework. So, I did a full plan of which part of the factory needs which resource in what amount and did direct routing from smelter to e. Keep this separate from your bus base, no stealing resources from the bus base. Build on both sides of the bus, or only one side. I've been playing Factorio since 0. On the other hand it's fairly rigid and it's very easy to turn main bus into a huge unscalable mess. SE has lots of room. Beaconed production with bag of trains delivery system. so do i. 8 Reactor Nuclear Power. g. Early preparation for upcoming blocks only affects belts length from/to main bus and that’s it. Which is good. from there you just place the grid and factory parts. So these blocks can be big. And nowhere enough iron. alknl zcbhe jduwsi lygw odh hxietr ihughfo ktmd yzxu hxdnr cukl boqh bnkvv ejnvv wvcdbz