Factorio chunk grid.

Factorio chunk grid 50x50 for each roboport area is not amenable to tiling with 32x32 chunks. Before 1. Late game now, my rail network has 1x3 chunk straights, 4 way intersections in 3x3 chunks, and station & stacker sections in 3x3 chunks. Decide on the size you will use as your standard city-block (most seem to go with an odd number of Factorio “chunks” of 32x32 grid tiles). If you have e. The key is the setting "Align to grid" and in your case, choose absolute. 30. Forked from chunk-sized-roboports 3. The chunk size is 32x32 tiles. These rail sections are pre-aligned and exactly 32x32, so you can just stamp down a chunk at a time and they will line up perfectly. you cpuld shrink it by removing a section of large poles but it would be too small for anything outside bot managed areas if you want anything actually productive. In the Java Edition, press F3 and G at the same time to display chunk borders. Grid Chunk Line Width: The thickness (in amount of pixels) of the chunk border gridlines; Low Grid: Whether the grid overlay This solar array was designed to be chunk-aligned, such that the built-in radars cover the area required for all 8 surrounding stamps in their continuous vision. Apr 27, 2024 · The dark grid-lines are the "chunks" (32 x 32 squares), so one approach is if you make all your blueprints to take up and fit in full chunks (1x1, 1x2, 1x3, 2x2, etc), then you know can always have them align. Working on a blueprint rn, I turn on grid and made mine an internal build area of 4X4 Chunks (128 X128) and a rail perimeter of one chunk (32 x 32). That brings the whole thing up to 13x13 chunks with 1 chunk on each side being shared tracks, so 12x12 when tiled. rails on one side of a rail chunk), dragging the blueprint works perfectly. I tried to clone with "snap to chunk" enabled, What happened? was unable to see any of the selection rectangles because the tile grid obscured them. Rails are separated by 4 tiles centered within the chunk. We want the landfill on when we enable "Snap to grid" so that it will use it for grid size + alignment. Display chunk lines without the annoying tile lines that the debug option adds. API Reference (All items are namespaced under alterae:chunk-power. Its the two intersections on the right. nothing has moved except fish) the chunk is not computed in the next tick. Making big blueprints that are chunk aligned can be a pain when the built-in debug option 'show-tile-grid' shows a grid for every tile when all you want are those chunk lines. This is puzzling to me since 96x96 would make it exactly 3 chunks by 3 chunks and still leave a 2-block border outside of the power-pole square. You could easily prevent being just slightly off by using the global chunk grid. Basically you need to plant booth flags in the same position and have the grid sizes match. Another is that the other one-chunk allows north and south traffic to both turn right at the same time without interfering. However, I think it would be really helpful i… FactorioBin is a site for quickly and easily sharing Factorio blueprints. In the Debug Settings (F4) there is an option "show-tile-grid" that does exactly what it sounds like. 841746 ratio 733 Solar panels 617 Accumulators 26 Substations Find all entities of the given type or name in the given area. Copy to Clipboard Show Blueprint Show Json. Apr 4, 2025 · Factorio has never in many years had a sale, is currently not on sale, and is not expected to ever be on sale. However with global grid alignment in blueprints, that doesn't matter that much anymore, as your grid can be whatever you want it to be. Radar provides a live 7 x 7 chunk view (which is 224×224 tiles), and will slowly scan out to 29 x 29 chunks (so slowly reveals the map around you), although this extended range isn't live, it just reveals each chunk for a few seconds at time of scanning (3 chunks per minute). Feb 20, 2023 · I noticed that most of the standard blueprints and youtube videos involving a Grid or City Block make them 100x100. I'm getting back into Factorio so a fix is slightly more likely this time than last, thanks for the reminder. FACTORIO MASTER CLASSThis series of Tutorials and How To Guides help you become a better Factorio EngineerEach video serves as a beginner's guide but also co Aug 23, 2014 · First, press F4 so you get the options for the debugging mode (F5-F8). API Reference (All items are namespaced under alterae:chunk-power . Re-arranged signals to hopefully allow more train throughput. 32x32 is too small for a meaningful block size for most things, so if you want to follow chunk alignment, use a bigger multiple of 32. This is done in an area of 29×29 chunks around the radar, excluding the nearby 7×7 chunks. That said, you're probably better off with show-blueprint-grid which shows the absolute grid spacing of your current blueprint, regardless if it's aligned to 32 tiles or any other value. ) Settings. I expect people to replace a single solar panel with a radar as necessary, but because the build is not aligned with chunks, there's no radar included into the blueprint. Kept all sections within 1 or 2 chunks. I can set the blueprint to tile at 160x160 with a little offset. Snap to grid doesn't work with modular stations. 0 has some performance optimisations and features (global grid, zoom anywhere and see the grid!). But I agree chunk-aligned is just better and easier to integrate with other chunk-aligned blueprints (mostly rails). ) The substation is an advanced electric pole. ” Link provided here Jul 30, 2020 · Original reasoning behind this was, that i created chunk aligned city block rails that span over 7x7 chunks and then when placed on map it wouldn't align with my first (non-bp) block - like this: (because of grid size 224x224) Feb 14, 2024 · alterae's Chunk Power Grid. 5 footprint roughly. Distributes the Gridtorio scenario by sOvr9000. It offers a vast supply area with a wire reach long enough to accommodate efficient coverage of an area with very few dead spots, if handled properly. The following values are modified for power poles, it's generally an upgrade across the board. When I needed more of a thing, copy and paste the whole chunk. Support The Channel On Patreon: http://www BeamNG. The way I set up the stations is to be exactly 2x0. More info in my reply further down. 1 by Edit: Not file size, but CPU cycles. Posted by anonymous 12 months ago. Chunk Aligned Solar MK2 43. This made building this type of rigid grid much easier than it would have been without it. This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. 0 the only good way to do that was to make chunk-aligned blueprints (32x32 or multiples thereof) and always place them lined up on chunk boundaries (which are visible if you turn on the tile grid). Enable Chunk Borders in Vanilla Minecraft. Now reconfigure "Basic" (should be F5 - I am writing this out of my head) so it only shows the grid. What ? When you turn on show-tile-grid the grid is drawn as the top layer over everything. The main novelty here is the use of single-width rail for city blocks. Dec 14, 2022 · Hi all, don't know if im missing something but i can't see in settings / controls is there a way to enable the grid lines / chunk boundaries on nintendo swit… Oct 27, 2024 · For all the begginers in factorioAppreciate all the likes, comments and subscriptions, thank you!00:00 StartPlease leave a like for the reach! Thank you for Aug 13, 2020 · Clever and beautiful constructions, bigger than two chunks - Defense: killing biters as an art - Castles, Throne Rooms, Decorations (comfortable living in the Factorio World) - Chunked Big Electric Pole: just a regular big electric pole, with a range of one chunk. Grid Aligned City Blocks and Rail Segments - FACTORIO MASTER CLASS Yea, so what I do is have my intersections centered on chunk 1:1,1:6,6:1 and 6:6, that gives you at least a 2x2 chunk to work with (if you needed 7 inputs and 1 output). ChunkyChunks v1. In the PC version of Factorio, Radar is HIGHLY valuable. The Modules are: Straigt; Curve; T-Junction; Turn-Arround; Cross; Save-Railway-Crossing Mar 5, 2021 · 4. I'm glad 1. Every blueprint should click into place with the others! Elevated Rail Find blueprints for the video game Factorio. ⚠ This mod currently has some performance/UPS issues. Also, if you use map view you can leave x chunks of free space and if you know your build is x chunks wide it will fit perfectly. Additionally supports some modded roboports, power poles, and substations. One chunk scan takes 10 MJ of energy to complete. E. It will probably require a rewrite to fix them. Showing the borders lets you see exactly where each chunk starts and ends so you can plan accordingly. Of course, this is for a free-form railway and not a city block grid. 11 KB 1. its also 3 chunks across due to the radar coverage range. 029% area efficiency 0. 297 kW / tile 303. Oct 3, 2019 · Hey, i have to know is there any limit for amount of Data for single chunk? chunk -> Grid Cell I'm asking because for example You can create "B… Grid blueprint makes use of the new "align to absolute grid" feature of blueprints. You'll see yellow grid lines marking each chunk. Chunks are not really important nowadays. No central roboport. Absolute grid alignment is based on offsets from 0,0. Chunks are 32x32. 5x5 chunk city grid. Dec 3, 2020 · There are 2 states: debug info shown (F5 been pressed) and always-shown. Adjusts the maximum wire distance of big power poles (and optionally the supply area of substations) to better align with the chunk grid. Nov 5, 2024 · Yeah, Dosh's rig was wheezing just to get that one tiny strip of land to the edge, He 'explored' like, what, An 8 chunk tall area from center to edge, 128 tiles, so he explored 128 million tiles, ish, plus what he explored setting up and getting resources to his megabase, i'll round up to 150million. To do this the code had to be partly re-written and changed a lot. Only then i began designing the actual fabs for those blocks, but this of course needs to be done for every overhaul mod you play. Since the radar draws 300 kW of power, it takes 10 MJ ÷ 300 kW = 33. Would take some time to make but seems like it could be worth it. Especially with the ability to research technology to increase the productivity bonus on mining drills, extra long underground belts, and the sexy new mining drill graphics, the time is right to come back and make a guide to help explain some concepts. Just because the chunk size is 32 doesn't mean you have to specifically follow that. The actual grid. ) Check out the mod here: https://mods. A chunk aligned rail system. It exists entirely within a single grid cell and includes: Construction for all materials needed to expand the rail grid, except for train stations themselves: Rails Rail signals Chain signals Large power poles. Configurable grids at any sizes if your blueprints are substation, chunk, roboport or radar sized (or any other size)! Community-run subreddit for the game Factorio made by Wube Software. 3 ( July 13, 2021 ) - Chunked Big Electric Pole: just a regular big electric pole, with a range of one chunk. Is there a shortcut to view chunks when prebuilding? Press F4 and enable show-tile-grid. I also activated the FPS. factorio. The tileable area is 4x4 chunks but the buildable area is more like 2x3 Jan 21, 2018 · Have an option to draw the tile grid between the tiles layers and entity layers and draw a chunk grid when zoomed out. 39 1,847. I'm asking for an option to draw it further down between the tiles and entities. By offsetting the grid size to not include repeating parts of the blueprint (e. I've got 20some station configurations (1-3 stations per 3 chunks, combinations of fluid and mats). 333 seconds to scan one chunk. With this approach areas outside the tracks can have full chunks to place other chunk-aligned blueprints. Snapping 32x32, absolute, on grid - Chunked Big Electric Pole: just a regular big electric pole, with a range of one chunk. And with the new way it worked it made more sense to change how grids are enabled or disabled. Once the first stamp is down, the in built radar with reveal 3*3 chunks in 6 of the 8 possible locations around it. If no filters (name, type, force, etc. The center marker is actually just another grid with large For example, if I have 96x96 city block (chunk aligned) vs 100x100 city block? Also, are there any "rules" of what entities "should not be" over the borders of a chunks? I can imagine, it's not a big deal for most bases but I am playing SE atm and if there could be some UPS benefits from doing chunk aligned base in the long run, I would go for it. Extra Info May 9, 2024 · FactorioBin is a site for quickly and easily sharing Factorio blueprints. ) the nilaus block is a port square big and too small to fit anything more then a 1-1 train with stations inside the block. v3. This mod make it easier to align stuffs to the chunk grid by tweaking values of power poles and roboports. Vanilla game already provides visualization to chunks and tiles, through debug option "show-tile-grid". 💀 Jul 9, 2017 · Clever and beautiful constructions, bigger than two chunks - Defense: killing biters as an art - Castles, Throne Rooms, Decorations (comfortable living in the Factorio World) - Main Bus Concepts - Modular Systems, Factory Streets, show how all works together - Megabases Please provide us with blueprints or saves, if that makes sense of course. If you didn't include the "road" space that is usually left between the blocks, you can increase the "grid size". Factorio developers: "Not having a sale ever is part of our philosophy. 4. Share your designs. However, I think it would be really helpful i… Chunk aligned blueprints? Display chunk lines without the annoying tile lines that the debug option adds. You can also specify if that grid is absolute, so there is one grid across the world. And since I heard over and over that chunk aligned blueprints are a good thing (not sure why, but they look awesome) Actually the main reason for chunk aligned blueprints, being able to easily start for example a new rail line anywhere on the map without having to build it out from the existing train network but still staying aligned to it so that you can connect them later, just got May 16, 2017 · The benefit of building chunk-aligned is that you can start building from any place on the map and the Railways always fit when they meet. Expanding the rail network is This is a smol (2x2 chunk) rail grid blueprint book. It would also be nice if it showed on more zoomed out levels in the map mode compared to how far zoomed out. 69 KB 1. These things are related but not the same. Sorry. But whenever I had seen people speak of City Block designs, then yes, the idea was that the block itself was a self-contained unit that could be stamped anywhere in the grid to increase the availability of whatever items it produced. Mash up of different BP books made by other people and some of those are made by me. Roboports Construction Bots Stone Bricks Concrete Feb 18, 2017 · The deal is, if you chunk-align it, you can start building rails from two sides and they'll match anyway. Chunk aligned blueprints? Display chunk lines without the annoying tile lines that the debug option adds. I’m not claiming any ownership, just decided to put them all here so others can maybe benefit from it or make their own variantions. You need to align the first stamp with a chunk using F4 and show tile grid. alterae's Chunk Power Grid. If nothing important happens in a chunk (e. edit: here is a screenshot of my block design. There's no need to build any radars - this version assumes you're first radar is in chunk 0,0 and multiples of 7 chunks from If you don't already know, the Factorio world is divided into 32x32 chunks. Startup settings: (All items are namespaced under settings:startup. QCed and set to snap to grid within chunk boundaries. 13. More chunks is more CPU cycles. “Chunks are "switched off" to save CPU cycles. All content must be related to Factorio This is a subreddit for the game Factorio. This is configured under Settings->Interface->Show grid when game is paused. All blueprints are aligned on a 32x32 chunks. A tile grid overlay is available which shows the grid upon which the map is built: The grid can be shown whenever the player pauses the game (by default with SHIFT + SPACE). Or relative to where you first clicked. Apr 27, 2017 · There is a slight advantage to using chunk size 32 in your world when creating snap-to-chunk blueprints: if you make 30x30 blueprints then the first layout that you create will not actually be aligned correctly, so you will have to blueprint it, deconstruct it and then place the blueprint so that it is actually aligned to 30*n tiles from spawn. 96 x 96 tiles = 3 x 3 chunks. The stamp takes up exactly 3x3 chunks and is tileable. Gültige Chunks werden als "Kandidaten-Chunks" bezeichnet und erhalten eine Punktzahl von 0 bis 1,0, die ihre relative Eignung angibt. g. May 9, 2017 · CHECK BACK FOR UPDATES! Hi There! I took my time and build an entire 2-Lane system as a Blueprint-Puzzle. So a 32x24 absolute grid-aligned blueprint can be placed with the center at 0,0, 32,0, 0,-24, and so on. Configurable grids at any sizes if your blueprints are substation, chunk, roboport or radar sized (or any other size)! In the Debug Settings (F4) there is an option "show-tile-grid" that does exactly what it sounds like. Open a blueprint, on the left is a section marked "Snap to Grid"' By selecting that box the blueprint will now snap to a grid of the specified height and width (by default the height and width of the blueprint). Feb 17, 2023 · It looks like the mod supports displaying the grid in different formats. Relative alignment is used for CONSECUTIVE stamps. Note: In addition to this internal debugging tool there are also third-party debugging tools contributed by the community available on the Factorio sub-forum for mod development tools . The comments here are confusing chunk-aligned with relative and absolute grid alignment. A mod which adjusts the maximum wire distance of big power poles (and optionally the supply area of substations) to better align with the chunk grid. Since coming back to Factorio after a few years hiatus I decided to update my guide to mining drill layouts that I made a looong time ago. Die Ausbreitung von Gegnern wird pro Chunk ausgewertet. You will spaw in the center of a 2x2 chunk square in the beginning of a new game or after you die, so you can use that as a reference. Every time. Unlike most cityblocks that end up looking like a square grid array in the map view, this one looks like nice a brick wall :) I think that the 4x2 chunks cityblock is fine for most things (128x64 tiles). Jul 5, 2019 · I had the tile grid turned on to assist with the placement of entities. " Rules. Yep if you hover "Grid position" it tells you about Shift-Click. 107 171 - Chunked Big Electric Pole: just a regular big electric pole, with a range of one chunk. マップ構造 とは、ゲーム世界を標準的な単位であるタイルとチャンクに分割することを表す。 タイルはゲームの構成要素であり、すべての距離と面積の計測の基礎となる。 alterae's Chunk Power Grid. Jul 31, 2021 · If by "chunk aligned" you mean align them properly relative to each other (and not necessarily with the chunks of the map) it is easily solved through the "snap to grid" option. The first can be placed anywhere See a grid-overlay for the tiles and chunks, See additional non-game related information, such as Updates Per Second and FPS. You can use "always" tab to show it always or "debug" tab and show/hide with F5 Place blueprints when power poles are in the middle of 4 chunks. So even in Factorio it is mostly historic reasons, unless you are obsessed with pollution or performance. (bold lines) Start next blueprint by overlapping power pole on the end. The position is offset from the center point of the blueprint so those may differ a bit to get them aligned because the rail print overhangs differently. I have a blueprint that is the "Grid network expander". Details: Each chunk has four properties: a chunk ID (not assigned until placed) the chunk coordinates (maybe the chunks center of area) the entity type Chunk Aligned Walls with laser, flame turrets, and roboports. 0) For Space Age 3 favorites 1. Enable show-tile-grid option on F4. The rest has to be placed manually and can be easily altered. For instance, you can opt to have the grid display chunks only instead of the tiles + chunks and have the grid lines be different colors. Jan 16, 2021 · Clever and beautiful constructions, bigger than two chunks - Defense: killing biters as an art - Castles, Throne Rooms, Decorations (comfortable living in the Factorio World) - Main Bus Concepts - Modular Systems, Factory Streets, show how all works together - Megabases Please provide us with blueprints or saves, if that makes sense of course. 1. 0 came out and introduced that feature while I was still exploring northward. All chunks are positioned absolutely with the world, centering on 0,0. Visualizing tiles and chunks in-game. Grid Snap to chunk: The grid overlay is aligned with the nearest chunk (note that if this option is disabled, the thick/bolded lines still appear on chunk borders regardless of where the player used the grid button. It does not alter the base gameobject's in any way, and it shouldn't break existing bases. When using the absolute grid position, the game draws an imaginary grid that passes through coordinates (0,0) and then snaps the blueprint to this grid. Those 9x9 chunks of usable space have been enough for everything I've used it for so far (I haven't done Py yet though) and a bit more than necessary once beacons are involved. a refinery with pipes jutting out to one side, you'd still want the grid size to be 6 for a 5x5 refinery and one space, even if the pipes make the contents wider. Designed for radar placement where its chunk location is important, and for OCD players who want to achieve perfect blueprint alignments. Differences with old designs. It's important to do it in this order. But if you active the debug mode (shift+F1 if I remember right, you can activate the ‘show grid’ option and do your designs o. Important to note that grid size can be larger or smaller than the items in the blueprint. Das Spiel scannt die Karte Chunk für Chunk, um zu entscheiden, ob jeder Chunk ein gültiges Ausbreitungsziel ist. The Blueprints are: Straight; Safe-Railway-Crossing; 1 Way Junction (Turn Around) 2 Way Junction (90 Degree Turn) 3 Way Junction (T Chunk Aligned. 0. This is the official community for Genshin Impact (原神), the latest open-world action RPG from HoYoverse. 8K spm science mega-block 3 favorites Science Megabase and Rocket Launch Pad I use it, of course the signal work The most successful point is when you put multiple chunk together, train can always find the best path from multiple corner combination to destination in dynamic, it solve the problems that the limit capacity of huge roundabout Chunk Aligned. Only the in and out sections of the main railway are. Note that it also generates the chunks if they weren't generated at the time of the scan. No perfect grid of . However, the chunk markers are only updated every couple of seconds, and in sandbox mode you can move so fast it's possible to shoot past them before they've updated. Blueprint Book with 6 Blueprints for Building a Chunk-Aligned LHD Railway-System. Some fun numbers: More than 1. If multiple filters are specified, only entities matching all given filters are returned. I think it has everything you would ever want. 0 Date: 2020-10-02 Features I'm pretty sure he means the tileable factories people build in factorio where each tile is called a "city block". Introduction. This mod make it easier to align stuffs to the chunk grid by tweaking values of power poles and Updated to Factorio 1. Those radars gives a view of 3 to 4 chunks around, which is 48 to 64 tiles. Brainless. If you always build in Chunks (Hit F4 to toggle “show grid”) you can build from different Directions and the Parts always match. Useful for radar, pollution, artillery fire, UPS, map generation, chunk-aligned trains, biter expansion, etc. 298 tiles / MW 97. Sep 11, 2016 · Just tried this mod in that mode - and it does work. 386 MW sustained 3. 2. Apr 27, 2017 · + With chunk alignment you can start building railways from 2 ends simultaneously and they would cleanly connect in the middle, be it grid-like patterns or straight line. I'm using 128x128, because that gives me space to also fit train stations and a stacker within the cityblock. You should have a perfectly grid aligned blueprint Dec 14, 2022 · Hi all, don't know if im missing something but i can't see in settings / controls is there a way to enable the grid lines / chunk boundaries on nintendo swit… Shows chunk and tile grids around the player. ) Nov 11, 2023 · Yep i agree it' just personnal opinion in favor of the chunk aligment, i'm not really using it myself because my prefered grid is substation one for production, so i would need to find a way to place roboports in that grid, i'd rather have a little robotport overlapping than substations, and those are definitly 2 items that i will try to seek quality versions to have longer range and thus Simple less intrusive version of built-in debug settings `show-tile-grid` feature. alterae’s Chunk Power Grid deprecated by alterae Adjusts the maximum wire distance of big power poles (and optionally the supply area of substations) to better align with the chunk grid. Grid alignment is to help stamp down blueprints consistently. Also the radars are on the corner of this design, covering an area that is around the power-grid unlike design where radar is centred. For always show it's commonl to set show-fps, show-multiplayer-statistics, allow-increased-zoom, for most of your needs; Adjusts the maximum wire distance of big power poles (and optionally the supply area of substations) to better align with the chunk grid. Oct 27, 2019 · the basic idea is to subdivide a blueprint into chunks. For my case, I changed the grid size to not include the rails on the right and bottom part of the grid (though note that the blueprint still includes the entire chunk). Bots don't get assigned to build entities directly, but get assigned to chunks. What stays for me is the rail grid :) The prevailing wisdom dictates that, "supposed to" isn't really a concept that matters in Factorio. The lowest common multiple would yield a length of 800! Include radar. ) Re-arranged grid position to align tracks at the middle of the chunks. 45 favorites Megabase Modular Train Grid Framework (2. 0, we can snap blueprints to the grid, and it's a vey nice option for railway's blueprints So, there is my version for 2x2 rail system, right handed drive. The game features a massive, gorgeous map, an elaborate elemental combat system, engaging storyline & characters, co-op game mode, soothing soundtrack, and much more for you to explore! What are active chunks? what performance impact do they have? after enabling the debug option `show-active-chunks` I noticed that beacons, steam turbines, steam engines and destroyed ghost entities will permanently keep chunks active should they not allow the chunk to sleep? moving trains, bitters and fish seem to only keep a chunk active temporary Align with chunks. It also scans around up to a given range and lets you peak at distant chunks of map, and keeps low res info about them like what resources or enemies were in that chunk. Search the tags for mining, smelting, and advanced production blueprints. certain things that would take place in a round-robin order are turned into pseudo round robin by existing across chunk borders, due to the game calculating 1 chunk at a time. Importantly, a 32x32 absolute grid-aligned blueprint will perfectly fill a map chunk (visible if you turn the tile grid on under the f4 debug menu). This give more MW/tile, but it takes more time to be build. If you press F4 and select the grid, you can se the chunks. 64x64 grids are also aligned to 32x32. NOTE: the roboports are 1 cell bigger on every side than the chunks, i've done this to give a little tolerance when building them not 100% exactly on the chunk raster. For it to be "chunk aligned", you need the grid size to be a multiple of 32 which is the internal chunk size. The big reason players worry about chunk aligned is because you can bring the grid up any where you can have parts of your factory aligned so they can match up latter, even if they are far apart at the moment. Please add at least one straight section between two junctions. 0 Version: 1. factorio-chunk-aligned-roboports. For example, 2x2 chunk solars+roboport or chunk-aligned walls the grid will be schow if the game is paused, you can toggle the pause with shift+space and you can desavle the grid completet in the options under interface Reply reply sakkra_mtg Designing those, i quickly found that i needed at least 5 chunks as the length of a block. To place the railway-parts in the correct chunk it is very helpful to display the tile-grid. by Marximus Maximus (https://marximus. As in factorio players (engineers) build the chunks of their grid bases (city blocks) in varying sizes not bound by the 32x32 grid. It's barely practical for vanilla, but I've been using it with great success in Industrial Revolution. Straight pieces (1 and 3 chunks lengths) 3 and 4 way intersection; Turnaround; Curve; Diagonal; Designed to be used with the rail based city block and Chunk aligned wall (train gate can be pasted over the 3 chunk straight piece) In the Debug Settings (F4) there is an option "show-tile-grid" that does exactly what it sounds like. However, I think it would be really helpful if there was a corresponding option for showing only the chunk-grid. A blueprint book for building a 2 lane, right lane drive, chunk aligned rail network, with circuit network connections. Jan 18, 2020 · Hello there ! Since 1. com/mod/ChunkyChunksStay up to date with new releases by Subscribing. Grid Aligned. Additional stamps will reveal the rest. Fwiw, my railways blueprints do not have outpost station blueprints snapped to grid or even chunk-sized. Basically a 32x32 tile grid the game uses, for stuff like radar exploration reveals a chunk, the pollution and the biters are dependent on it, and with a big enough base the number of chunks with an active unit can bog down the game. Power poles & Substations. 5 million biters killed. View Copy. 勾选"always"选项卡中的"show-tile-grid"选项将在游戏中始终显示网格,如果勾选了"debug"选项卡中的相同选项,则只会在调试模式中显示网格。 在"debug"选项卡中勾选"show-tile-grid"选项,将在按下F5键启动调试模式时显示网格。 Here is a pic of the best chunk aligned, 4 space 3-way. With this tool planning your base, making room for the main bus (if you insist on using those) and aligning blueprints to the chunk grid, in general, is a breeze. When you make a blueprint you have the option to align your blueprint to the global 32x32 grid. A 100x100 City Block design by Nilaus. Blueprint Book with 6 Blueprints for Building a Chunk-Aligned RHD Railway-System. Configurable grids at any sizes if your blueprints are substation, chunk, roboport or radar sized (or any other size)! Chunk Aligned. Another is having shorter average paths, which decreases the time each train spends blocking the junction. com) Resizes the roboports to fit exactly one and half chunks, the big power pole to span one chunk, and the substations to cover one quarter of a chunk. You start in a single chunk with iron [item=iron-ore], coal [item=coal], stone [item=stone], and a market [entity=market]. When you first placed your grid in-world, it didn’t line up with the (0,0) coordinate so you have had to compensate by changing the center of the blueprint so that it does line up. You must sell some basic items for coins [item=coin], and then use those coins to expand to other chunks. I am experimenting with rectangular chunk-aligned blueprints and only T-intersections. If you want to post about other things, there are subreddits for that. Feb 15, 2024 · Adjusts the maximum wire distance of big power poles (and optionally the supply area of substations) to better align with the chunk grid. Nov 25, 2023 · Chunks are 16x16 block areas that divide your world into manageable pieces. Surfaces you don't visit won't have a grid until you visit them and the toggling is kept quicker as well. + If you don't play with chunks still, that's just fine nothing's changed for you! But if you do, you can play too now! Win-win for both parties. drive is a realistic and immersive driving game, offering near-limitless possibilities and capable of doing just about anything! BeamNG in-house soft-body physics engine simulates every component of a vehicle 2000 times per second in real time, resulting in realistic and high-fidelity dynamic behavior. ) are given, this returns all entities in the search area. Hit F4 and enable "show-tile-grid" either in the tab "always" (but that is a bit nasty) or in the tab "basic". Finally, under "Filters", check the "Tiles" option, then check "Snap to grid", then uncheck "Tiles" (unless you want the landfill in the blueprint). It will round robin within the chunk, then round robin within the adjacent chunk, rather than taking both chunks into account from the start. Leave 1 open “chunk” on all 4 sides of your city block(s) to give you room to place your rails, entry/exit lanes, signals, power poles, roboports, etc. In the end i chose 6 chunks, surrounded by 1 chunk of rails. That way 2 can fit on each side. If you press F5 in a running game now, you got a grid which shows you every tile and every chunk (a chunk is 32x32 tiles if I remember correctly). I left empty chunks between segments of the factory for growing room. It keeps an area fully visible to you via the map, no matter how far away you are. gfvpu zkauyup bagwh vej lkxm dupmu zcavv yhtm xmqvbgj sqb cpah lofd zpgk xrbnv tcvzecqe